The win the studio described
The 28 October launch post is specific. The ending is buying the store from the landlord and becoming the owner. You get a stat screen: most profitable sale, days survived, total worth, and perks earned. That is the run the store page is pointed at from the first sentence about rising rent. Keys to the Kingdom is the achievement. The internal API name is ACH_BUYOUT.
The same post says this is not the end of development. Later free updates are supposed to extend the main story and change how your story ends. An endings table written in launch week is a snapshot of 1.0, not a promise about the next content drop. Junker, Organ Trader, and Street Food Vendor starts are named as future work, along with expeditions. Those starts are not in the nine you can pick today.
Every ending name this guide will print
Two community sources were read. One wiki header said 15 endings, of which two are buyout wins, and then listed failure scenes with reputation thresholds and credit demands. A second guide said 17 and included an Upper Levels assassination that the first summary did not. This page keeps both, marks the assassination as the row only one source had, and does not pretend the count is settled. If your game shows a title that is not here, the game is right.
Rent, debt, and the landlord
Missing rent is the failure the store page foreshadows. The community name is 'You Defaulted On Your Rent,' with a detail about Rent Grace that is not in an official post. Repossession is the loan-shark version of the same idea. A mortgage that you do pay off is described as a second win. Because the launch post only describes buying the store, the mortgage row is unverified even though it would explain how a player with uneven cash flow still gets the deed.
The buyout price curve under the table is from one guide only. It claims a price that holds until day 50 and then climbs, with different slopes for three named difficulties, and it does not list a fourth difficulty even though the studio said there are four. That mismatch is another reason the table is unverified. Prodigious, the before-day-50 achievement, lines up with the idea that day 50 matters. Lining up is not confirmation. Read the landlord's offer.
Security and factions
Security, the Black Market, the Revolution, and the Lower Levels are names the patches or the launch setting actually use. Upper Levels as a faction with an assassination ending, and a Sector 13 Cartel that only the Chemist meets, come from community pages. The −100 reputation triggers, the 300-to-1,499 arrest band, and the 1,500 execution line are precise and unchecked. Use them as a reason to watch your standing, not as a calculator.
Lou's two bomb endings are community plot. What is official is narrower and more useful: you cannot shoot her during a visit, and reporting her to Security no longer costs Black Market reputation. If a toy box or a debt conversation appears, take it seriously because the character is important, not because this page has verified the bomb math.
Body and machine failures
Immunivax is a real item name from a font fix. Sentinel Collapse, the idea that skipped injections kill you, is a community ending built on that name. Augmented, a chip forced on you when Aug presence hits 100, matches the store page's Aug warning without matching any published number. Meltdown ties a makeshift reactor to Dr. Jackson, who is officially a vendor with a markup. The reactor perk itself is unverified. If you took a perk that mentions a reactor, maintain it. That advice does not require the integrity formula a wiki printed.
Why this page will not pick 15 or 17
Launch week is a bad time to freeze an ending count. One wiki's header said fifteen, then described two wins and a stack of failures that a careful count can turn into that fifteen. A second guide added an assassination and talked about seventeen. The developer, in the only sentence that is actually official, described one ending: buy the store and read the stats. Later updates are supposed to change how stories end. Publishing a hard count today would be the first line a patch makes false. The table is a checklist of names that players are already repeating, each with a source, so you can see which failure is a patch-note fact (none, except the buyout) and which is a community scene. If your run ends on a title that is not listed, write it down with the day and the reputation icons you remember. That note is more valuable than another unsourced total.
After the deed
Owning the store is not framed as a delete-the-save moment. Patch 1.0.0.5 says the Merchant keeps visiting every Sunday after the purchase. Community guides say play continues after either buyout. The stat screen is still the ending the studio talked about. Later story updates are supposed to change how a story ends, so a post-buyout save from launch week may be the one those updates talk to. The studio also asked players who are a few hours in to leave a Steam review. That request is about their page, not a requirement of the ending.
Taken from the Steam store page, Steam news, or the publisher's launch announcement. The same claim appears in more than one independent community write-up, or a Steam achievement id matches those write-ups. Not an official patch note. Single community source, or sources disagree. Help us confirm before you rely on the number. Prices and unlock rates move after patches.